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Megahits 3 (1994)(GTI - Rhein-Main-Soft)(DE)[!].iso
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shufflerun
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sr.doc
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1994-10-14
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ShuffleRun V1.0 © 1992 by PARADISE SOFT FREEWARE
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COPYRIGHT
¯¯¯¯¯¯¯¯¯
ShuffleRun (SR) is FREEWARE, you can copy it to everyone as long as you
don't take more than $5, 8DM or equivalent for the disk containing SR and
all important files are included. These files are :
Filename size/bytes discription
--------------------------------------------------------
fonts (DIR)
AM the fonts
18 5660
AM.font 1044
s (DIR)
startup-sequence 24 need this for the
startup-text 157 bootable disk
sources (DIR)
SR1.c 27975 C-source of SR part I
SR2.c 31175 C-source of SR part II
Joystick.c 1818 C-source of Joystick ¹
EasySound.h 571 C-header of EasySound ¹
EasySound.o 3036 objectfile of EasySound ¹
MODPlayer.o 5220 objectfile of MODPlayer ²
Make1.sh 22 script to compile part I
Make2.sh 22 script to compile part II
Link.sh 49 script to link SR
Graphics.iff 3994 the game graphics (IFF)
Panel.iff 5444 the panel graphics (IFF)
sources.info 626
SR 41740 the game itself !!
SR.doc 8955 this file
SR.doc.info 2570
Game 147 script to start from WB
Game.info 1050
InstallDisk 1172 script to install disk
InstallDisk.info 1013
InstallFonts 341 script to install fonts
InstallFonts.info 1014
Bonus.snd 774 all sounds..
Door.snd 9192
End1.snd 5268
End2.snd 32872
Fall.snd 9534
Move.snd 1268
NoShuffle.snd 8068
Shuffle.snd 2468
Graphics.data 5152 game graphics (RAW)
Panel.data 8992 panel graphics (RAW)
Levels.data 96000 about 400 levels !!
Underground.song 186932 background music (MED module)
All files are © by PARADISE SOFT except :
¹ : © by Anders Bjerin of ACC
² : © by Teijo Kinnunen
libs/diskfont.library from your WorkBench is needed, too.
SR was compiled with DICE 2.06.40 © by Matthew Dillon.
Underground was created with OctaMED 1.0b by Teijo Kinnunen.
All sounds are taken from PD sample disks.
All graphics created with DPaint III.
I'am not resonsible for any damages caused by SR.
You are not allowed to release any changed versions of SR, neither with
your name nor mine. Sourcefiles are included for learning purpose only. If
you have any suggestions or bug reports, please send me the corrected code.
---------------------------------------------------------------------------
ABOUT
¯¯¯¯¯
Coding by PINK (The game)
Teijo Kinnunen (MODPlayer)
Anders Bjerin (Joystick & EasySound)
Level design by ROMULUS
Additional Level design by PINK
Music & Graphics by PINK
---------------------------------------------------------------------------
CONTACT ADDRESS
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PARADISE SOFT : Benjamin Stegemann
Kiwittsmoor 32
2000 Hamburg 62
Germany
---------------------------------------------------------------------------
INSTRUCTIONS
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SR is a game for two players. You need to insert joystick in both game
ports !! Player one uses the joystick in port two, player two the one in
port one.
When you start SR, you are on the first page of the options screen :
Suffle Run
Coding by PINK
© 1992 by Paradise Soft
Page 1 <->
Level 1
»S« tart game
»E« dit level
»Q« uit
Move your joystick in port 2 up and down to move the cursor ('<->'/'<-').
If the cursor is a '<->' you can move the joystick left or right to
decrease or increase the number. If it's '<-' press the button to activate
the function.
Page 1 :
Page........: goto page 3 (left) or page 2 (right)
Level.......: select level number
Start game..: start a single game
Edit level..: edit the level
Quit........: exit SR
Page 2 :
Page........: goto page 1 (left) or page 3 (right)
Music.......: toggle music on/off (disabled if there is no memory for
song)
Sound.......: toggle sound on/off
Page 3 :
Page........: goto page 2 (left) or page 1 (right)
Player......: select number of players for the competition
Start level.: select first level of the competition
Competition.: start the competition
You can select the (Start) level with the keybaord as well, simply by
typing the number. Select the other functions by pressing the char in » «.
Single game :
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When you start a single game, the level is loaded and displayed. Player one
has a yellow smily, player two a pink one. Move the smile using your
joystick. You can interrupt the game by pressing the SPACE-key.
The screen is consists of many fields with different meanings :
Floor........: no problem... simply walk on it.
Grey wall....: if you run towards a grey wall, you can shift it, if
there is
a) no pink wall in the row (shift to the right or
left) or column (shift up or down). You shuffle the
whole row/column. Fields which move out of the
screen, are inserted at the other side.
b) a striped wall somewhere in the direction you want
to shift. You can shift the grey wall towards this
striped wall as long as there is floor between
them.
Pink wall....: pink walls are fastened, you can't move them.
Striped wall.: striped walls are fastened, too. See 'Grey walls' for
the difference.
Door.........: doors can be open or close (really ?!).
Key..........: with keys you can open doors. You can open one door
with each key.
Hole.........: the player, who falls into a hole, loses.
Grey bonus...: this bonus scores 50 points for both players.
Yellow bonus.: scores 100 points for player one, 50 points for player
two.
Pink bonus...: scores 100 points for player two, 50 points for player
one.
The game is completed, when there is no bonus left on the screen. The
player with more points wins.
Competition :
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In competition mode the selected number of players play against each other.
Up to ten players can take part. Each player gets a predefined name, these
names are :
1 - Pink 2 - Romulus
3 - Larry P. 4 - Donald D.
5 - J.R. 6 - Jan P.
7 - Cruise 8 - Heinz
9 - Herbert 10 - Hugo
The first two players are selected randomly.
Shuffle Run Competition
Next Level : 1
Larry P. vs. Romulus
0% = 0/0 0/0 = 0%
Continue <-
Cancel
The numbers below the names are :
2/8 = 25%
^ ^ ^
| | |
| | +-- percentage of won games
| +------- number of games played
+--------- number of games won
Select continue to start this level. Here Larry P. is player one (yellow)
and Romulus player two (pink). See 'Single game' for the discription of the
game. The winner of the games stays and the player with the least points
replaces the loser.
Select cancel to end the competition. Now the high score is displayed. Only
the percentage of won games is important.
Edit level :
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You can edit level 301-399. All other levels are locked.
Move the cursor (a white rectangle) with the joystick, press the button to
place the actual field under the cursor.
The two lowest rows of the screen are to controll the editor. The six
columns on the right are to select the field, you want to place under
the cursor. The actual field is displayed on the right. The three
columns in the middle are to fill the hole screen, be careful !!
You've got to hold the button for about two seconds to activate this
function. Select 'X' to mirror the left half to the right, 'Y' to
mirror the top half to the bottom. Select 'Q' to exit the editor and
leave the level unchanged, 'S' to exit and save the changes.
There should be at least one bonus on the screen, otherwise the level will
be finished immediately, when you play it.
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INSTALL FONTS
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SR needs the font AM.18 to run. Fonts are usally stored in the FONTS:
directory of your WorkBench. The small script InstallFonts will copy the
font to this directory. Be sure that there is enough space left on you
WorkBench, about 18 blocks. Use the CLI-command Info to check this.
---------------------------------------------------------------------------
INSTALL DISK
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You can install SR to a bootable disk, so that there's no need to run your
WorkBench. You need a blank disk, which will be formated by the script. You
also need a second disk drive (DF1:) to run the script. All files are
copied to the disk, plus some files from your WorkBench.
---------------------------------------------------------------------------
Pink says : "Goodbye.."
21-Dec-1992 Hamburg